

For more information, see UV Checker viewĭisplays how the vertices of the mesh are organized in the unwrapped UV map. For more information, see Shaded view.Īpplies a checkerboard texture to the mesh to visualize how the mesh’s UV map applies textures. Provides a visualization of the mesh with a basic light. Provides different ways of visualizing the mesh. More info See in Glossary to configure the view: Property Unity currently supports three UI systems.

You can use the following properties in the UI (User Interface) Allows a user to interact with your application. To pan the camera, click and drag any of the left, right, or middle mouse buttons. The “UV Layout” view displays the UV map of your mesh as a 2D image. Reset the zoom and pan settings: hover the mouse cursor inside the preview and press the “F” key.Zoom the camera in and out: scroll the mouse wheel.More info See in Glossary: middle-click and drag. The output is either drawn to the screen or captured as a texture.

#ZOOM IN ON DMESH FREE#
The Mesh Inspector displays information about how the mesh asset stores A growing library of free and commercial assets created by Unity and members of the community. It also displays a visual preview of the mesh. This Inspector displays information about the mesh, such as the total number of vertices or the names of any blend shapes the mesh has. Select a mesh asset in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary to open the Mesh Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values.
#ZOOM IN ON DMESH CODE#
More info See in Glossary, but you can also create mesh assets directly in Unity for example, by creating a mesh with code and saving the results as an asset. Usually, Unity creates mesh assets when it imports model A 3D model representation of an object, such as a character, a building, or a piece of furniture. More info See in Glossary asset represents a mesh in your Unity project. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds.

A mesh The main graphics primitive of Unity.
